Newer
Older
Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Editor / Utilities / Scopes / IndentLevelScope.cs
using System;

namespace UnityEditor.Timeline
{
    readonly struct IndentLevelScope : IDisposable
    {
        readonly int m_PrevValue;

        public IndentLevelScope(int newValue)
        {
            m_PrevValue = EditorGUI.indentLevel;
            EditorGUI.indentLevel = newValue;
        }

        public void Dispose()
        {
            EditorGUI.indentLevel = m_PrevValue;
        }
    }
}